Is there anything like a move_local() but in 3d?

Godot Version



I would like to know a way to move a character in its local rotation.
Is there anything like the move_local_x and move_local_y, but in 3d?


Have you looked into move_and_collide() and move_and_slide()?

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There is a document search button in the editor that can quickly answer this. If you interact with rotate_y(radian) x or z that is local space. I think the opposite is global_rotate(vec3(axis), radian).

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Yes, I tried.

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