I just want to make sure I’m doing the right thing as I noticed this in other project but here I reproduced it in minimalistic setup.
Issue is the Godot stop response when I try add bunch of animations into animations_library at once. ( I have checked it in folder it’s 131 animations.)
I could split this into less animations at the time, but maybe it’s a bug or just some limit I hit.
But strange behavior I find it’s actually crash on Mac OS after 4 minutes and 20 seconds, where it was using only one core at the time and keep switching between 5, and 9.
Here is video, at beginning I show extract the animations, around
1:30 is actual step of animations adding into library, and from then it’s just metrics as Godot won’t come back to life.

