Is viewport.set_scaling_3d_scaling() not supported on gl_compatibility?

Godot Version

4.2.1.stable

Question

I was trying to change the 3d scale of my viewport but when I tried to change the scale with get_viewport().set_scaling_3d_scale(0.1) but nothing changed . It looked like it was showing in full resolution and i didn’t even get any errors or anything. Tried to change it by going to project settings> Rendering> 3d scale and on the Bilinear mode to set the scale to 0.1 or even 0.5 but nothing happened.Am I doing somthing wrong or is it not supported on gl_compatibility yet? will they fix this on later versions?

pls sombody help

Should be fixed in 4.3:

2 Likes

thank you

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