Godot Version
4.2.1.stable
Question
I was trying to change the 3d scale of my viewport but when I tried to change the scale with get_viewport().set_scaling_3d_scale(0.1) but nothing changed . It looked like it was showing in full resolution and i didn’t even get any errors or anything. Tried to change it by going to project settings> Rendering> 3d scale and on the Bilinear mode to set the scale to 0.1 or even 0.5 but nothing happened.Am I doing somthing wrong or is it not supported on gl_compatibility yet? will they fix this on later versions?