Godot Version
4.5
I’m trying to do an isometric TileMap with multiple TileMapLayer, I have found this assets to try: 32 x 32 Pixel Isometric Tiles by scrabling
And the render is like that:
I have tried to move the impair TileMapLayer of 8 pixel on y axis to have this:
But when I tried to click on a tile and getting it’s position it’s doesn’t work well.
So what I don’t understand is:
- Are isometric tileset needed to be block and not half block like the one I found?
- Is there a way to use this kind of TileSet in Godot?
- Is handling height in 2D TileMapLayer possible with one TileMapLayer by height possible or is this the wrong way to do it and 3D object with an orthogonal camera is better?

