Godot Version
4.2.1 (Stable)
Question
I’m working on a game in Godot for Isometric style. But, I’m kind of stumped and unsure why my pixel/image sizes don’t align. Here’s what I mean:
My TileSet is configured as (X = 256, Y = 128):
Here’s what it’s showing in my TileSet for Setup:
This is the native resolution for the images that I’m using:
I’m keeping an aspect ratio of 2:1. When setting these up in Godot with the correct image resolution in the tileset (X = 512, Y = 256)
This image here is my tile’s lining up when using the (X = 256, Y = 128):
As soon as I swap to the (X = 512, Y = 256) tileset it looks like this:
It doesn’t line up… Why is that? What am I missing?