|Attention||Topic was automatically imported from the old Question2Answer platform.|
When I export a rigged mesh in Blender 2.8 beat using GLTF into Godot 3.1, the armature is all messed-up, like the bones are not connected to the right parents. I tried all the options available with no success.
When using Collada the import is correct (but I want to use GLTF).
Is it possible to import rigged characters into Godot with GLTF at the moment?
Thanks in advance.
I did not find a solution, so I’m using Collada to export my animations. Unfortunately, it seems Collada only exports the current action in Blender, so I’m exporting one file for each animation.
Joel_127 | 2019-03-27 10:02