Godot Version: 4.4
I am trying to make a game boy like game, my screen size is 800x720 and then scaled up by 5 to make it look like 160x144 however i have found that my canvas Layers i was using for the HUD and menu stuff has now been broken and don’t line up with the view port. Ive tried a few things like changing the stretch mode or just brute force trying to line up the UI items with the view port but none of these have been very help full.