Godot Version
4.5.1 stable
Question
I tried changing the current scene using get_tree().change_scene_to_packed(scene) in an area 2d node. The scene changes for a moment and then dissapears. The error "scene_switch.gd:14 @ _on_area_entered(): Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead." is displayed. How do i make this work ;-;