Godot Version 4.3
Question
it gives an error in 1 line: extends Node2D , here is the code itself
extends Node2D
onready var item = preload(“res://Scenes/item.tscn”)
func _ready():
var items = [“apple”]
for i in range(16):
randomize()
var a = int(randi_range(0,4))
var new_item = item.instantiate()
$Items.add_child(new_item)
new_item.set_item(items[a])
new_item.position = Vector2(int(rand_range(0, 321)), int(rand_range(0, 321)))
pass