It is not possible to set the animation of the enemy correctly

Godot Version

4

Question

Godot-4, 2D

Hello, could you tell me how to properly animate the enemy in this code, I’ve been struggling with this error for an hour, I’ve tried a bunch of options, nothing works. I will be very grateful for the suggested answers!

extends CharacterBody2D

enum {
	ATTACK,
	IDLE,
	WANDERING
}

var player: CharacterBody2D

const idlespeed = 50
const runspeed = 50
var state = IDLE

var Axis = [Vector2.RIGHT, Vector2.LEFT]

func _ready():
	randomize()

func _physics_process(_delta):
	if state == IDLE:
		if $TimerIdle.is_stopped():
			velocity = Vector2.ZERO
			$TimerIdle.start(randi_range(1,3))
			$AnimatedSprite2D.play('Neutral')
			
		
	
	elif state == WANDERING:
		if $TimerWandering.is_stopped():
			$TimerWandering.start(randi_range(0,4))
			velocity = Axis.pick_random() * idlespeed
			$AnimatedSprite2D.play('Run')
			
	
			
	
	elif state == ATTACK:
		$TimerIdle.stop()
		$TimerWandering.stop()
		position += (player.position - position) / runspeed
		$AnimatedSprite2D.play('Run')
		
	
	
	
	move_and_slide()


func _on_timer_idle_timeout():
	state = WANDERING
	
func _on_timer_wandering_timeout():
	state = IDLE

func _on_detection_area_body_entered(body):
	if body is CharacterBody2D:
		player=body
		state = ATTACK
		
func _on_detection_area_body_exited(body):
	if body == player:
		player = null
		state = IDLE

Explain the actual issue you are having. What’s the problem and what’s your expectations.

Hello, I realized what my mistake was, thank you for taking the time for me.