I've solved the Map Import to Godot from Blender Camera Glitch

Godot Version

Godot 4.0

Question

Using Blender 3.0.0

The problem was that I was Rotating the Map in Blender by -90 Degrees, on the X axis, to align with Godot’s Z+ Forward, rather than Blender’s Y+ Forward.

This caused the Glitch.

Solution: Never Rotate the Map Before Importing to Godot, to align with Godots Z+.

Every single time I was applying all transforms before import,
making sure everything was Fine.

So this simple -90 Rotation caused the Camera Glitch,
where you become the Camera Itself, rather than the Player.