Hi,
Development has officially started on the proper sequel to our blockbuster mega hit:
“T-Crisis 4 110% A.I. Turbo Remix™”
https://flathub.org/en/apps/io.github.savantsavior.t-crisis4
Titled:
“T-Crisis 110% GrandMaster™”
(above is the official page on Itch - You can play our progress right in your Internet browser)
This new game will be running a modified and updated version of:
“T-Story 110%™”
https://flathub.org/en/apps/io.github.savantsavior.t-story
Game runs Godot Engine version 4.7+
(we looked at Godot, Unity, and GameMaker engines and ultimately picked Godot)
Target platforms are Web and Linux.
Look to this thread for updates on this new Godot game!
SS
Hi,
PreAlpha2 released on Itch below:
Can someone try the game and provide feedback for the current music soundtrack?
(game currently has 8 music tracks: 4 new musics and 4 musics from T-Crisis 4)
Thanks!
SS
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I’m not sue what the game is about, or what genre, but here are my thoughts on the music:
- The main menu music seems a very odd choice to set the tone of the game… I get that the word “crisis” is in the lyrics, but musically it doesn’t put me in mind of a racing game… if that’s what this is
More like a SingStar expansion.
- As far as I know, you need a sync license to use cover songs in a production, like the Final Countdown.
- There are an awful lot of vocals for a soundtrack. The human voice is the most attention-grabbing ‘instrument’ in music, which is why background music generally doesn’t have vocals beyond some choir oo’s and ah’s. It may feel like it adds immediate production value, but in this case I don’t think it’s beneficial.
- “T-C 4 Track X” songs sound noisier than the other tracks, with limited frequency response, like it’s from a low bitrate file. If that’s just an artifact of the production, it might do to equalize them a bit with a slight smiley face EQ (lows and highs up, mids down). If there are higher quality masters to use, that would be ideal.
- Track 4 and 22 seem to be the same..?
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Alpha # 1 (Playable) Released!
The Itch web page at the top of this forum thread has been updated!
NOTES:
- BGM music soundtrack 34% complete(17 music tracks so far)
- 1 human player only(keyboard or game controller) with 5 other A.I. players
- “Original” game mode only
- Not all options are implemented
- No new high score name input yet
- No “Join In!” for other human player yet
- Tested final build for stability
Enjoy!
SS
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“Alpha 2 Turbo” (playable) Released!
NOTES:
- Turbo charged playing game screen (2 times faster than “Alpha 1” on Web HTML5)
- BGM music soundtrack 34% complete(17 music tracks so far)
- 1-5 human player(s) only(keyboard and/or game controller(s) 1-4) with 1-5 other A.I. players
- No mouse input for playing game screen (have to think this one over)
- Each new level gets harder
- “Original” game mode only
- All options implemented, but only one piece box tile set
- No custom mapping for keyboard yet
- No new high score name input yet
- No networking (coming early next year before official release)
- Tested final build for stability and functionality
Enjoy!
SS
Video quality below is not perfect, game looks much better in person!
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Hi,
“Alpha 3 - No Story” is being tested now on NewGrounds:
https://www.newgrounds.com/portal/view/1041467
You can also play/download on below webpage on Itch:
Password is: 1234
Stuff the team still has to do:
- Needs more music tracks
- Needs more box tilesets for pieces
- Needs “Story+Mode” game mode
- Needs local LAN network play
Let us know here if you see any issues, thank you!
SS
1 Like