Jittery interactions when mutliple moving objects collide?

Godot Version

4.4

Question

I’m making a ‘surviors like’ to test some concepts and learn. One problem I’m running into is that when characters touch (be it the player or enemies), they start to vibrate a little as they’re both trying so get into each other’s space. As more enemies join the horde, the jostling gets more and more violent. I’ve messed with physics settings, zones that add a little gravity buffer, and even changed CharacterBody to a RigidBody, but nothing will make these guys calm down. What should I be looking into to handle these sorts of collision interactions?

move_and_collide is my friend.

1 Like