Jittery movement on 3D. No physics_process, no camera movement (video added)

Godot Version

v4.5.1.stable.official [f62fdbde1]

Question

It looks like the object occasionally moves a little bit forward of the destination and then snap backward a little further than correct position and then snap back again to the correct position.

There are no physics process or camera movement at all.

extends Node3D


var velocity := Vector3.ZERO
var speed := 10.0
var acceleration := 10.0



# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	var movement := Vector3(Input.get_axis("move_left","move_right"), 0, Input.get_axis("move_up", "move_down")).normalized()
	velocity = velocity.move_toward(movement * speed, acceleration*delta)
	position += velocity * delta

	# position += movement*delta*speed # this code replacing previous line also gives similar issues

Why is this happening?

UPDATE:
Suddenly, it doesn’t happen anymore. I barely touched the movement code, I only added rotation code, after I added the rotation code the jitter still happen, it even happened to the rotation. Then I went to toilet and suddenly it doesn’t happen.

UPDATE:

Nevermind, it still happened, but less frequently.

Can you try this for me just open a window like file explore, and move it around your screen nice and slow see if that jitters, if it dose? then you have the same problem we all have, Including all gamers.

Go into your bios turn off Bluetooth and reboot then try the window again that should fix all your windows problems.