Join Our JDungeon Community: Seeking Collaborators

Let’s be honest, game development can be challenging, and often, even seemingly simple projects grow beyond our capacity to manage alone, leading to unfinished projects. This is one of the reasons why here at the JDungeon community, we believe in grouping our resources and combine our efforts.

What’s JDungeon?
JDungeon is a Godot based 2D MORPG game:

How can I join?

Just join our Discord channel and say “hi”. We’ll make you feel welcome from the start!

Who are we looking for?

  • Any person regardless of skill level/interest who want to put effort into learning and creating new things.

What can we provide?

  • Benefit from our diverse experience, as we have multiple programmers collaborating on this project.

  • Enhance your Godot skills through guidance and support.

  • Gain proficiency in multiplayer networking techniques.

  • Access high-quality assets contributed by our skilled artists.

  • Receive constructive feedback on your content and code.

  • Learn the principles of ECS (Entity Component Systems) implementation.

  • Acquire essential skills in using version control systems, such as Git.

  • And much more!

Who are we NOT looking for:

  • The idea guys who solely propose new ideas without contributing to their realization. While we welcome fresh concepts, it’s crucial that team members actively engage in transforming these ideas into tangible assets such as code, models, scenes, animations, and more.

  • Discord users who spam our server with irrelevant content or bombard us with questions without engaging with our responses or feedback.

  • Anyone who disregards our Code of Conduct:
    jdungeon/CODE_OF_CONDUCT.md at main · jonathaneeckhout/jdungeon · GitHub

What are we currently doing?

Our initial version of JDungeon is a 2D top-down MORPG, technically solid and functional for online play via the browser. However, our focus was primarily on the technical aspects, and we overlooked the crucial element of fun gameplay. To address this, we’re exploring the transition to a 3D environment to enhance interactivity. We’ve established a new Proof of Concept (POC) repository, where our current objective is to develop initial game content, including 1-2 quests, before implementing multiplayer capabilities.