Jolt CharacterBody3D constant jitter on collision

Godot Version

4.2.2 Jolt 12.0

Question

The CharacterBody3D’s GlobalPosition.Y is constantly changing to arbitrary values that are close to the SafeMargin value. It’s basically shaking where it stands.

Things that I’ve tried:

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image

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Increasing the SafeMargin to 0.1

Nothing worked, please help.