Json library problem

Godot Version

Godot 4.3 .NET

Question

I want to parse a JSON string to a Dictionary. For some reason I get a “CS0103: The name ‘JSON’ does not exist in the current context”
This is my code:

using Godot;
using System;
using Godot.Collections;

public partial class Inventory : CanvasLayer
{
	private const string itemsFilePath = "res://Scripts/items.json";
	private GridContainer gridContainer;

	private Dictionary<Item, int> loadItemsFromJson(){
		string json = System.IO.File.ReadAllText(itemsFilePath);
		Dictionary jsonDict = JSON.Parse(json).Result as Dictionary;

		Dictionary<Item, int> items = new Dictionary<Item, int>();

		foreach (Dictionary itemDict in jsonDict["items"]){
			Item item = new Item(itemDict);
			items.Add(item, Convert.ToInt32(itemDict["quantity"]));
		}

		return items;
	}

	private void createItemBoxes(Dictionary<Item, int> items){
		foreach (KeyValuePair<Item, int> item in items){
			ItemBox itemBox = new ItemBox(item.Key, item.Value);
			gridContainer.AddChild(itemBox);
		}
	}

	public override void _Ready()
	{
		gridContainer = GetNode<GridContainer>("GridContainer");
		createItemBoxes(loadItemsFromJson());
	}

}

Is there a way to fix my JSON.Parse or should I use some other solution?

obraz

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