Jumpscare camera being used as main camera

Godot Version

4.5

Question

I have a monster enemy that has a jumpscare camera for when the player is caught but for some reason the jumpscare camera is being used when the game starts not the players. How do I fix this?

The jumpscare animation is toggled when te player goes into the range of its area3d

Use Camera3D.make_current

1 Like

That worked to fix the camera problem but now the monster broke

I found out that inside of the monster scene the camera was toggled to current which I overlooked