I created an editor plugin that opens a 3D scene in a separate Window. The scene displays and functions normally except there is no gravity. Gravity works fine if I open the same scene by running the project.
I’m guessing that opening the scene as part of the editor plugin does not establish a proper environment. What am I missing?
You could try explicitly setting the gravity in your plugin’s initialization code. Make sure that the physics engine is properly set up when you load the scene in the separate window.