Keep a game in the foreground

Godot Version

4.1

Question

How could I keep a game in the foreground even if the desktop is selected, still detect input and overlap other applications in Windows?

there is no built in functionality on windows for this. But you can get an app

To keep a Godot game in the foreground and detect input even when the desktop is selected, you can use the DisplayServer class and its methods to manage the window behavior. Here’s how you can achieve this:

The DisplayServer.window_move_to_foreground() method can be used to move the game window to the foreground, ensuring it remains visible even when the desktop is selected. You can call this method at the start of your game or when the user switches back to the game window.

The DisplayServer.window_request_attention() method can be used to make the game window request attention, causing it to flash or otherwise indicate that it needs the user’s focus. This can be useful if the game window is obscured by other applications.

Additionally, the DisplayServer.window_minimize_on_title_dbl_click() method can be used to control whether a double-click on the window title bar should minimize the window. This can be useful to prevent the game from being accidentally minimized.

By using these DisplayServer methods, you can ensure that your Godot game remains in the foreground and continues to detect input, even when the desktop is selected or other applications are overlapping the game window. This can be particularly important for games that require constant user interaction or need to maintain their state even when the user switches away from the game.Remember to call these methods at appropriate times in your game’s lifecycle, such as when the game starts, when the user switches back to the game, or when certain events occur that require the game to regain focus.