Keep Debugger errors after closing game

Godot Version

v4.4.1

Question

Hi all, quick question. Is it possible to keep the errors showing in the Godot Debugger panel after closing the game?

I googled it and asked AI but couldn’t find anything. Do I just have to keep the game in a “crashed” state while I look into the code?

The stack trace is hard to hold onto after a program has closed, it keeps the debugger open so you can inspect the memory directly, such as the exact values of local and global variables at each stack frame.

Oh okay, thanks for explaining. So I’m assuming there’s no way to keep the errors in the Errors tab of the Debugger after the game closes? I just have to look at them before the I close the crashed game?

I don’t think so for the moment, Godot can’t keep a hold on all of the information, but it would be nice if it kept at least the easy stuff, like what functions were called in the stack.

Bummer, oh well, I’ll get use it I guess. With every other IDE and language I’ve used keeps the errors after the program closes so I’m just use to it, I’ll just need to keep in the habit of just minimizing the crashed game screen.
But yeah you’re right, it would be nice if it kept some of that info, but a very minor issue so they problem won’t change it any time soon.
Thank you for the information, I appreciate it.