Keeping run and walk blend in sync

Godot Version

Godot Engine v4.6.stable.mono.official

Question

Hi all!

Just wondering is there a good way to keep these two animations in sync?

Feb-08-2026 11-45-42

It’s okay for the most part but if I blend one to zero it stops looping and drops out of sync. What would be a good way to keep them both at the same point? I thought I might try and match up the time of each, but that might be overkill.

Thanks,

Pete

Try enabling AnimationNodeSync.sync in the AnimationNodeBlend2 node

Ahh there’s even a button :smiley: I was looking in the wrong place, thanks! :flushed_face:

Hey side question if it’s okay :slight_smile:

Is there a way to see the scriptable parameter names for an animation node? It was okay with the blend node but I had trouble with other nodes like timescale because the scale parameter doesn’t appear in the inspector. And the doc’s didn’t seem to mention it.

Check the AnimationTree documentation:

The images are a bit outdated but the logic is the same.

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