Godot Version
Godot 4.3
I’m trying to create a City builder/CoC-type game. I’ve created a tilemap layer and spawnable building that can be repositioned on the tilemap layer. I need to keep the position data of each instance of building in an array, but I’m stuck at a point where, if I click on a building out of many instances of building, how do I know which instance refers to the particular building-instance’s position-data in the array to update the position.
Note: I cannot rename each instance, as there could be any number of instances.