Konado - Open Source Visual Novel / Dialogue Framework for Godot 4

Hey everyone, I’d like to share Konado, a fully open-source visual novel & narrative dialogue toolkit built exclusively for Godot Engine 4.

What is Konado?

It’s a complete addon suite with dialogue manager, pre-built UI templates, custom KS scripting language, designed for visual novels, galgames, RPG story cutscenes and any story-driven game.

Key Features

- Konado Script (KS): Writer-friendly plain-text syntax, no heavy coding needed for branching stories, character sprites, bg transitions, sound sync.

- Built-in editor tools: Visual dialogue tree editor, non-blocking camera animation, save/load system, runtime i18n multi-language support.

- Dual language support: GDScript + C# compatible, works for both 2D & 3D projects.

- Permissive multi-license: MIT / BSD-3 / MulanPSL, fully allowed for commercial games

- Multi-locale docs (CN/JP/KR/EN), Discord & QQ community support.

Repo & Docs

GitHub: GitHub - godothub/konado: Konado is a dialogue creation toolkit for the Godot Engine, with templates and a dialogue manager to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects. · GitHub

Official Docs: Konado

The repo includes ready-to-run sample demo, quick start guide for beginners.

2 Likes

You can talk more about your work here. Perhaps it will be interesting there as well.

The fact that the project launches in Chinese and there doesn’t seem to be a simple way to switch to English probably isn’t convenient for everyone. I couldn’t find an option to select English at all.

The “Settings” (设置) on the main page isn’t working.

And it would probably be a good idea to expand a bit to include European languages.

RPG Refuge

1 Like

Thanks a lot for your feedback, happy to talk more about the project here.

The toolkit starts in Chinese by default, we are seeking to add localization for more regional languages and researching a general multi-language solution, including support for European languages in the future.

All primary i18n translation resources are stored here:

https://github.com/godothub/konado/tree/main/addons/konado/i18n

If you have any questions or suggestions, please feel free to create an issue on GitHub.

1 Like