Godot Version
4.3.stable
Question
I have a project where I have a Label2D that shows up whenever a player enters an area in a 3D scene, and it works fine, but then once I put the label scene as a child of a SubViewport, it is no longer visible in game. Note that it does show up if the stretch shrink is at 1, but at any other value the text isn’t visible, and I need the value to be more than 1 and I can’t figure out a workaround, is there one? Am I missing a setting or something?