Hi everyone,
I’m happy to share the first public release of my personal Lady Bug remake made with Godot 4 and C#.
When I was a kid, I really loved the original Lady Bug arcade game. I always found it had a special charm: the moving gates, the colorful maze, the pressure from the enemies, and the whole rhythm of the game made it feel different from other maze games of that era.
My goal with this project was to recreate the game in a modern environment using Godot, while trying to stay as faithful as possible to the original arcade behavior. A big part of the work was reverse engineering the original game logic, especially player movement, enemy behavior, rotating gates, collectibles, scoring, level progression, and the transition screens.
Another important part of the project was experimenting with AI-assisted development. I used AI heavily as a coding and reverse-engineering partner: to analyze behavior, compare implementation ideas, generate C# code, refactor systems, document findings, and iterate on the Godot implementation. It was not a “one prompt and the game is done” kind of process at all, but more of a long back-and-forth workflow combining observation, testing, reverse engineering, and implementation.
The project now has a playable v1.0.2 release for Windows.
Download page on itch.io : Lady Bug Remake on itch.io
Source code and GitHub releases : Lady Bug Remake on GitHub
This is a personal, non-commercial fan project made for learning, preservation, and technical exploration. It is not affiliated with or endorsed by the original creators or rights holders.
I’d be happy to hear feedback from the Godot community.
