Lawn mower flipping game

Hi everyone,

I’m 13 and have been thinking about a game idea. I’d like some honest feedback from people who know game design.

The idea is a business/life simulator where you start at age 13 on summer break with no money. You borrow your dad’s lawn mower and go door-to-door mowing lawns to earn cash.

As you make money, you can:

  • Buy better equipment

  • Repair and flip broken lawn mowers

  • Build a lawn care business

  • Hire workers

  • Open a repair shop

Later in the game, when your character gets older, you can start flipping vehicles and expanding into larger businesses.

The main goal is to start with almost nothing and gradually build an empire through mowing, repairing equipment, and making smart business decisions.

My question is: what are the biggest strengths and weaknesses of this idea from a game design perspective? What would make it fun or boring?

Thanks for any feedback.

It may already exist; incremental games are popular and there are plenty of clones and thematic variations. The hardest part of making such games is usually balancing, as the gameplay is mostly “number go up.” Any technical limitations are up to you and how in-depth or visually challenging you want to make of it. Increment games are a great first project to cut your teeth on, especially for working with user interfaces.

I’d highly recommend against stating your age, ever. I don’t see the age of the player character being a high sell either, most will likely self-insert or ignore any story beats in this genre anyways.