Godot Version
4.3
Question
When closing the build version of my project (on Windows, which is the OS I’m editing it on), the following errors appear in the Command line:
ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: Parameter "RenderingServer::get_singleton()" is null.
at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
WARNING: 2 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:5758)
The errors have been there for quite some time now, so I don’t know after what change they appeared. The builds of any other project work fine and there are no errors when running from the editor. Do you know why they appear in the build or how I can fix them?