Lighting isn't working like it used to in 4.3 after upgrading to 4.4

Godot Version

Godot_v4.4.1-stable_win64

Question

Lights not working correctly after updgrading to 4.4, how can I fix?

I just upgraded my Godot version to 4.4, but when I re-imported my game into the new version it looks completly different because the lighting isn’t the way it used to be. The ambient lighting from my worldenvironment node is working but not the lamp light which is a omni-light 3D.
I saw some other threads on this topic but I am having trouble understanding how to fix this to make it like the old version.

Thank you for reading!

V. 4.3 Screenshot :

V. 4.4 Screenshot :

*Note : Some of the items are different scale but that’s normal lol

Managed to get the lighting working by messing with settings inside my world environment node and the omni light 3D node in case anyone is stuck on this!