lightmapGI shouldn’t have “bounds” as I udnerstand it. Can you share your scene tree?
the CSG and Meshes thing is cuz i baked the csgs into meshes
Seems like the CSGs are still visible, and they will not be included in Lightmap bakes. May be best to remove the old CSGs if you are not using them anymore
The CSG under “Floor” and “Ceiling” are, and that’s seemingly what is unlit
also just tried baking the lightmap after deleting the CSGs and that doesnt change anything
ohhh imma try that dunno how i missed that
the lightmap is crashing when im trynin bake it, which i think means it working, thanks!


