LightmapGI bounds dont extend far enough


Everything is UV2 unwrapped and has static enabled for its GI mode, even lights.

lightmapGI shouldn’t have “bounds” as I udnerstand it. Can you share your scene tree?

the CSG and Meshes thing is cuz i baked the csgs into meshes

Seems like the CSGs are still visible, and they will not be included in Lightmap bakes. May be best to remove the old CSGs if you are not using them anymore


they are not visible if thats what you mean, so that shouldnt be an issue

The CSG under “Floor” and “Ceiling” are, and that’s seemingly what is unlit

also just tried baking the lightmap after deleting the CSGs and that doesnt change anything

ohhh imma try that dunno how i missed that

the lightmap is crashing when im trynin bake it, which i think means it working, thanks!