I’m assuming I’m using the most recent version of godot so probably 4.4 or 4.3
Here is my problem, lightmapGI seems to be very inconsistent for me, for example sometimes bake a lightmap at ultra quality with 7 bounces but other times I cant even render 3 bounces on easy. This should not be a hardware problem as I have a very good computer. If anyone has an explanation then please tell me.