LightOccluder2D No collide with objects

Godot Version - 4.2

Hello, sorry for my bad english is not my native Language.

I have a LightOccluder2D doing the shadow of a cube, but this shadow goes through the ground and what I want is for the shadow to collide with the ground, how can I do it?

Make the ground a light occluder too.
Or just make that part of the ground (the wall side) render on top of the shadows.

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