Godot Version is 4.6
Hi all! I am encountering an issue trying to set up good looking IK before I move onto learning Godot more thoroughly as I also attempt to tackle procedural animation.
My issue, concisely, using any of the 3 new solvers added, is that I cannot prioritize which bones do and don’t bend first, and by how much. This can lead to certain joints locking up in their attempt to take the most direct path, before hitting their limit due to a circle constraint, as opposed to bending the other way where it would not be locked up.
My question is, is there an easy way to build in ‘resistance’ to individual joints in an IK line to force others to put in work sooner/first, or to otherwise modify the built-in solvers to ensure joints will bend the way less limited by constraints, even if it is technically not the path of least resistance?
What could this code look like, vaguely? Or could this be done with certain nodes?