Godot Version
4.3 stable
Question
For the lineedit signal text_changed(newText),
how can I access the previous text?
LineEdit.text gives me the newText =(
4.3 stable
For the lineedit signal text_changed(newText),
how can I access the previous text?
LineEdit.text gives me the newText =(
I realized I can just save the new text in a variable and then access it when the text_changed is triggered.
Quite simple… idk why I didn’t realized it sooner.
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