Godot Version
Godot 4.5.stable
Question
Hello! I’m having quite a hard time trying to solve this issue.
I have four tilemaplayer prefabs that I want to cycle through randomly to create an infinite scroller. Right now, I’m having issues with the prefabs themselves. For some reason, there are sometimes lines between my prefabs:

Trying to use “Snap 2D Transformations to Pixel” doesn’t fix this issue, and instead creates lines in the editor when there otherwise aren’t.

Is this a result of me just not knowing how to properly handle tilemaplayers? Is there a setting somewhere I’m missing? Thank you for any help.
Edit:
I should clarify I’m not using a parallax autoscroll because I need the tiles to have collision with the player. Here’s the code I’m using to move the tiles:
func _process(delta: float) -> void:
for child in get_children():
child.position.y += 128 * delta