[Linux: Fedora] Godot so slow it's not usable anymore

Godot Version

Tried 4.3 and 4.4.1

Question

I use Fedora and I tried the Godot x86_64-file from the offical website as well as the steam version.

I work on this small game a while now and everything was just fine. As I tried to work on the game again yesterday Godot was so slow that it is not usable anymore. The mousecourser lags and every action (even to get into main menu e.g. Editor → Editor settings … and so on) takes several seconds. The game itself is just 10MB (the complete folder).

Does anyone experience similar issures? Could be more a problem with Fedora then with Godot but I still figure it out, because I didn’t do anything special, either with Fedora nor with Godot (some crazy configuration stunts within the OS or something like that).

I had a very similar issue, but it only came up during debugging sessions when I tried to interact with the editor while the game was running.

Have you tried to run the engine with wayland support turned on?
You can find the setting in Editor Settings → Run → Platforms → Prefer Wayland

More info about this here:

Wow. That solved the problem. Thanks!

I tried to change Fedora from Wayland to Xorg before but that only resulted that Fedora didn’t boot anymore and had to repair that too. :sweat_smile:

But interesting that this problem appeared “out of the blue”. I did not disabled wayland in Godot so guess it was disabled all the time without any problems (or something else changed, maybe with a dnf package update).

So thanks again that you took your time to answer and helped me (and maybe others)! :smiley:

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