Hello,
I wrote a save, load script in my game and its works like I wanted, but after I export it, after I save a game on some level, quiting a game and lunch it, load button doesnt work and my console is informing me that my my scene was not found. I’m sure that my path is good, bcs if I save game on level 1, that my load button have literally the same command like my play button which works.
It’s difficult to help you without more information like what your save and load system look like.
It’ using cfg file, save is just saving level name, and load game using change to scene file and path ( I am 100% sure this path is good).
Share the code please (using preformatted text with ```), otherwise it’s a guessing game how you designed the system.
i have had trouble with a similar load/save positioning problem where i couldn’t access saved files post-export. what i did was export the save to the projects base level(i.e. where you find project.godot), which makes it save outside of the .pck when exported. from there, its easy enough to make it load from the same location, and i got it to work. i’m not sure of the precise mechanisms of your problem, though, so unless i can get more information, this may not work.