Lobby browser for multiplayer game

Godot Version

Godot 4

Question

For a multiplayer game that I’m making I want a way to see all the games/lobby’s on the players network. Is there any possible way that this could happen?

Here’s another thread I remember about such a topic, the original post even includes a long video tutorial, but the script I posted UDP broadcasts to LAN when a server is made and emits a godot signal when one is found.

Thank you, this is exactly what I was looking for. I will research it a bit more and try and implement this into my game.

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