Lock animation on position when starts playing.

Godot Version

4.2.2

Question

How can I lock the position of an AnimatedSprite2D when it starts playing?

I’m trying to create a double jump effect that plays when the second jump is performed.
The idea is to lock the position of the effect animation where it started playing and not follow the character.

# Jump logic
	if jump and can_jump:
		if is_on_floor():
			# If on the floor, allow the first jump
			velocity.y = jump_speed
			jump_count = 1  # Set jump count to 1 after the first jump
			can_jump = false
		elif jump_count < max_jumps:
			# If not on the floor, but the player still has jumps left, allow a double jump
			velocity.y = jump_speed
			jump_count += 2  # Increment the jump count for double jump
			can_jump = false
			$doubleJump.play("doubleJump")
			if $doubleJump.is_playing():
				pass
			$AudioStreamPlayer2D.play()

I was trying to use is_playing() but couldn’t figure it out, and didn’t find any signal that could help with this issue. I hope it makes sense, thanks.