Godot Version
Godot 4.2.1
Question
To preface, I am a beginner to Godot and I am currently making a 2D game. The way I want the mouse movement to work is for the mouse to be stuck inside of a single circle that goes all the way around the character. My question is: How can I program the cursor to only stay on the border of this single circle?
I have asked on reddit but the only answer that I got was someone telling me that I need to use “Viewport.warp_mouse” as well as “InputEventMouseMotion.relative” without giving me any proper explanation of how or where I am supposed to use those specific things.
All I have so far is the basic movement that default to the CharacterBody2D. Is there any way somebody could help me figure this out?