Godot Version
4.3.3
Question
how would i go about making a sprite lock onto the mouse x
think about it like going to mouse position but ignoring the y axis
4.3.3
how would i go about making a sprite lock onto the mouse x
think about it like going to mouse position but ignoring the y axis
You can add the following script to a Sprite2D and it will follow the mouse x position:
extends Sprite2D
func _process(delta: float) -> void:
global_position.x = get_global_mouse_position().x