Hi,
I’m with a colleague are looking to contribute to godot directly or via extension vectorized implementation of some tool. If you know some part of godot that needs optimization and it’s more of algorithmic / cpu problem, this would be very helpful.
We are potentially eyeing something like navigation, but are open for suggestions.
2 Likes
Hi @Krzysztof_Rymski,
Did you try looking through the proposals already? It’s an extensive list of things that are waiting to be implemented by someone.
You can also find more information about contributing guidelines in general here:
6 Likes
This is exactly what I was looking for didn’t see this GIPs, thanks
2 Likes
Make sure to take a look at the optimization page
3 Likes