Godot Version
v4.6.3.stable.mono.official [7d41c59c4]
Question
When working on a macbook, i’ve noticed an issue with font rendering in the viewport where the font looks pixelated on external monitors. This only happens on my mac. Here’s an example.
The Unscaled text is ~23 font size at 1.0 scale, The “Scaled” text is 230 font size text that has been scaled down to 0.1
On my external monitor (1080p) at full screen size on a macbook.
On the same external monitor, at full screen size on a windows machine.
This is exactly the same project, copy pasted between the machines.
I’m guessing it has something to do with the main screen of the mac having such high resolution, and that causing scaling down somewhere in the pipe despite the project settings aiming for 1080p.
Project Settings I have tried to mitigate this:
- Adjusting viewport size (currently 1920x1080)
- Adjusting stretch mode (currently canvas_items)
- Adjusting scale and scale mode (currently 1.0 and Fractional)
- Adjusting the hiDPI setting (currently On)
- Adjusting the renderer (currently forward_plus)
Note that the text looks correct in the editor regardless of monitor or platform:
Is this a genuine platform related bug or is there a magic setting that i’ve missed?


