Godot Version
4.3
Question
I have a scene that is supposed to give an illusion that it is somewhat high up. I have an object that extends downwards that I want to seem as if it went on for ages.
My question is; how can I apply a “fade” to the scene where any object that crosses a value on the Z axis would have a fade applied to it so that you don’t see the end?
Sorry if this all sounds confusing, I’m finding it hard to put into words.