Godot Version
v4.4.1.stable.mono.official [49a5bc7b6]
Question
I haven’t been able to find an elegant solution to this other than animating it all frame by frame.
What I’m trying to achieve is an effect where, as a Sprite2D passes through / behind a specific area, it gradually disappears, as if that node is obstructing it, BUT the node that is obstructing it should be completely invisible. If I move the Sprite2D half way inside it, it should look like the original Sprite2D was cut in half for example.
I want to achieve an effect of an item sinking into the ground when it’s dropped, but this item is dynamic, it can be dropped anywhere, so I can’t use the ground’s Sprite2D for this at all, that’s why the obstructing node needs to be invisible.
Thank you for any ideas in advance!