Godot Version
4.4
Question
I have a requirement in that the player will be moving some objects in the pause menu and these objects used area_entered and area_exited to check whether they collide with another object or not.
The thing is when I paused the game, I see that the signal area_entered and area_exited stop signalling.
I have already tried area.process_mode = Node.PROCESS_MODE_ALWAYS
. When I paused the game, I see the _process
function is still processing when the game has already paused. area_entered and area_exited however only get called when the game is not paused.
So how to make area_entered and area_exited got called during the pause?