Make Bone2D Node(s) from Node(s)

Godot Version

4.7.1

Question

I cannot seem to find any documentation or reference to the feature “Make Bone2D Node(s) from Node(s)” that I discovered while attempting to do the ‘Cutout animation’ walk-thru, which, by the way, did not work and is marked Work In Progress (outdated), and why I attempt to find a proper reference.

The new option appears to be the replacement for “Make Bones” mentioned in the walk-thru. It no longer seems to be a valid option as are none of the other options visible in the image for the “bone” dialog.

When I search for any documentation on that old “bone” menu or the current one, I get unrelated articles or references to this or other out-of-date articles.

It seems difficult to find details of editor without it being couched in a walk-thru or demo.

I also cannot seem to find a list of errors that might explain, “No Bone2D children of node [bone name]. Cannot calculate bone length or angle reliably.” Or any other guidance in the Godot Docs other than the out-of-date Animation articles and rather lacking Node (API) references. (If I was to find errors, I expected it would be in the API reference.)

Obviously, something has changed, but no one has documented it that I can find. Am I missing a forum entry, too? I could not find a related post, either.