Godot Version
4.3.1.stable
How it works:
I have a weapon “aim direction animation”, it’s just 9 animations in a blendspace2D, each animation representing a weapon aim direction, like aim.. north, south east, west, etc.
The issue:
The issue arises when I play test it, the other hand seems to jitter and not really stay put on the weapon when moving around, shown in video:
What I tried:
I animated the direction with an IK in blender, seems to have improved a little, but still jitters as seen in video, also tried using Godot’s build-in IK skeleton on the left arm, seems to make the jittering worse.
Does anyone have experience with this sort of stuff and know what could be missing/wrong?
