Godot Version
4.4.Stable
Question
Hello!
I’ve recently been exploring the tree node and have it functioning with the data I want. Now, I am considering how users might interact with the UI and have realized that anytime the tree is accessed after scene reload the user may have to collapse three or four sections before getting to the information they are looking for.
Is there a way to have some or all sections of a tree be collapsed when (or soon after) they are instantiated?
Thank you.