Does anybody have suggestions about how to make a youtube video of my game? Movie Maker does not like to capture tooltips, which my game has in various places, including on floating windows. And it won’t capture my custom cursor. I am willing to put up with mating audio to the game video, but the tooltips are a must.
I use OBS to record videos of WIP gameplay clips, edit them down using Davinci Resolve, and convert them to a GIF with the Ezgif website to post on Twitter/X.
Hi and thanks. OBS just doesn’t want to record tooltips and I need them. I can use Movie Maker to record some, but it looks like some design choices I made get in the way of recording tooltips. If I only had’da known …
Yup, I think it is a matter of finding the way that Godot and OBS agree about recording tooltips, but really, I tried various OBS settings and still had the same problem. Also with Movie Maker recording some but not all. I expect I have caused this problem and I’m willing to change ny errant ways, but short of converting to a different religion.
Did you try recording a full screen instead of a specific window? Or a portion of the screen should work fine if you can’t do full screen for some reason.
I can see why it might not work in the window mode, but I can’t see why it shouldn’t work on the full screen mode.
I can’t test myself right now, as I’m on mobile, but if you can’t get it working I can try it out some other time.
I really appreciate your help. my game is full screen. i have not built a github for it yet but i will (or at least i intend to) soon. my website is www.cassiodorus.com my game is a repurposing of a game engine for the visualization of political campaign speech, and it is coming along well. everything i do is FOSS. the data preparation, which is extensive, is in R.
I have been programming since 1958 (not a typo) but just started with Godot maybe a year ago. i realize my limitations, especially in the nuances of gdscript and i’m not much on aesthetics. my strength is in data structures and overall design. i am looking for someone experienced in gdscript who has maybe 2 hours a week for at least a month. if you are in any way interested i can make an export of the game available. that way you could look at the code etc and decide if you’d like to participate. i am in Durham NC near Duke.
If you have an Nvidia card: I always just used the build-in video capture of the Nvidia driver. Has always worked great for me and no additional software necessary.
Yeah, but not all tooltips are recorded. I’m sure it is some dumb design decision I made. Most buttons are pretty vanilla but some are on floating windows which looks good but confuses Movie Maker. Fortunately, I can skip those tooltips that do not record and the video mostly makes sense. I noticed that Movie Maker can record quite slowly (playback is at normal speed) which makes adding audio more complicated than it should be.
It records at a steady rate regardless of how it looks when the game is running so you get smooth graphics and sound playback in the video. What issue exactly are you seeing?
Umm, I have two monitors and for whatever reason I have two display adapters: Intel UHD Graphics 630 and NVIDIA GeForce RTX 2060. But both displays seem to be connected to the Intel adapter. Frankly, I don’t have the vaguest idea about how to connect to the NVIDIA card, or what consequences there maight be. I will see if the Internet can give me some advice, and I will check out the built-in NVIDIA capture. What should be simple is not so simple at all. Thanks.
When I use Movie Maker to Play and Record, the screen presents motion of the various parts and pieces that float across the screen - slowed down noticeably but not at a crawl. Playback, however, is at normal speed. Display adapter is Intel UHD Graphics 630, although I also have NVIDIA GeForce RTX 2060 which is not being used.